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While obviously best done with the ARC (1 less intrigue needed for each operation), being a Spy-master looks a lot more viable in RT. These may become so unbelievably high yields for your empire than an entire strategy can rely on them.Ĥ) Being the Spy-master. Additionally, there are diplomatic virtues to increase your yields from stations.
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Now, there are satellites that give double base yield from stations and double station defense. In the past, you could go Industry and rely on the huge +5 energy per station tier. Ocean cities will be virtue powerhouses given their extra virtue culture yields in addition to the +% from Knowledge early.ģ) King of the Stations. Options to stay healthy in the mid-game also make sure you retain that +10% Science bonus into the mid-game. For Knowledge players, this means increased consistency and increased science in the early game. With Rising Tide, expeditions are going to be more numerous. If any of you play Knowledge extensively, you'll know it's early game almost entirely relies on abusing Field Research and getting those first 5 virtues to get extra % culture and decreased culture costs on all future virtues. Liberation Army is also just that much better because capturing enemy outposts in the ocean means you can reposition them once they're cities.Ģ) Knowledge early. Given how fast it grows and how it doesn't fight back or aggravate aliens upon death, this is a great buff to Might. Secondly, if you land coastally or in the ocean, killing Hydra Coral with submarines / gunboats / melee ships is going to give you lots of free science. First of all, mid-game health seems far more accessible what with the diplomatic traits and agreements you can sign that will increase your global health. This is my list of strategies that may be viable in RT.ġ) Picking Might as your first Virtue Tree.
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In vanilla Beyond Earth, there's a few strategies the game sorta rewards you for - that with Rising Tide seem to be rewarding play a lot more.
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